TOT takes classic tournament logic and makes it live on mobile. One user plays seven matches; a million users crown one champion.
You tap into an 8-item tournament. The system shuffles the items with Fisher-Yates. Each user gets a different order — zero bias.
The first two items in the shuffled order face off. You swipe right or left. Your pick wins, the other is out.
The winner faces the third item. You swipe again. Someone wins, someone leaves. Again.
The progress bar at the top fills with every match. You always know how much is left. No mystery.
The last two items face off. In an 8-item tournament, this is the seventh match. n−1 formula: 8 items, 7 matches. Not more, not less.
Your champion is decided. At the same moment, the world's votes appear. Maybe the same. Maybe different. Often, an interesting story.
Half the matches of a classic tournament. Optimized for mobile — your thumb leaves before it gets tired.
In classic tournaments each round halves: 8 → 4 → 2 → 1. Seven matches total. The elimination chain matches that count but flows linearly.
A shuffle algorithm in use since 1938 with guaranteed uniform distribution. Which item appears first is pure chance — no biased ordering.
Each user plays their own path, but every vote drops into the global pool. The real champion emerges there — decided by millions of users together.
You swipe right. Pizza takes the chain.
Right again. Pizza wins the second match.
Here you swipe left. Pizza is out, tacos win.
Right. Tacos take over the chain.
Tacos keep winning.
Tacos take the sixth match.
Last match. You swipe right. Tacos becomes your champion.
The fastest way ever designed to land a decision on anything.
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